Flag Coach Plays

Stick (5v5 flag football play)

Y runs a 5-yard stick and sits, turning slightly outside, while H runs to the flat on the same side and X clears deep. The one flat defender cannot cover both the stick and the flat, so the QB reads that defender and throws to the open receiver.

New to these terms? Twins · Flat · Flat defender · Underneath · Pass clock · No-run zone · Sideline · Go · full glossary

Stick flag football play diagram (5v5, Twins Right)C3QH2Y1X
RouteBall carrierFake / decoy1 QB read order

When to call Stick

Call it when the defense plays soft underneath or you need a quick, short throw well inside the 7-second clock. It is also a good call in a no-run zone when you need a safe completion.

Who gets the ball

  1. Watch the flat defender on the right side. If that defender chases H to the flat, throw to Y on the 5-yard stick (marker 1).
  2. If the flat defender sits on Y or drops under the stick, throw to H in the flat (marker 2) about 1 yard past the line.
  3. If both are covered, check C sitting over the middle at 5 to 6 yards (marker 3) before the rush arrives.

Coaching points

Common mistakes

What to call next

When the flat defender and a second defender both sit on the stick and flat, call Smash to attack the deep corner, or have Y fake the stick and break up the field.

Drills that teach Stick

Run these in the practice before you install it, so the kids already own the pieces.

Practice gear: league-compatible Flag belts and the league's specified youth size football. Optional wristband cards help players find a numbered call. These are Amazon search links; as an Amazon Associate we earn from qualifying purchases.

Plays that pair with Stick

XCQYZSmashPass Twins RightCQXYZBunch Slant-Flat-CornerPass Bunch RightXYCQZCurl-FlatPass Twins Left