Flag Coach Plays

Flag Football Running Plays 6 run plays with diagrams, 5v5 and 7v7

A flag football run game is not about who blocks best, because nobody blocks. It is about width, speed and getting defenders to take one step the wrong way. These 6 running plays each show how the runner gets free without a single block, when to call it and which play to call next. All free, all printable.

RouteBall carrierFake / decoy

Why running plays work without blocking

5 on 5 running plays

Double Back Dive flag football running play diagram (5v5, Split Backs)CQHRZ

Double Back Dive

5v5 Run Split Backs

How it gets yards
No trick at all. The right back runs to the flat and pulls a defender with them, and the left back hits the gap next to the center before the defense can close it.
Call it
On short yardage outside the no-run zones, and as a first play for teams that are new to handoffs.
Best for
6U · 8U · 10U
Call next
Pair it with Crossbuck, which starts from the same look.
Full Double Back Dive breakdown
Jet Sweep flag football running play diagram (5v5, Twins Left, Z in Motion)XYCQZ

Jet Sweep

5v5 Run Twins Left, Z in Motion

How it gets yards
Z starts wide on the right and runs across the formation just behind the line before the snap. The ball is snapped as Z reaches the QB, the QB hands it off, and Z is already at full speed toward the left sideline while two receivers clear the edge.
Call it
When the defense crowds the middle, especially right after a pass play. Never inside a no-run zone: under NFL FLAG style rules, those plays must end in a pass.
Best for
8U · 10U · 12U
Call next
When defenders start sprinting with the motion, keep the same look and call Fake Reverse, or run Mesh while the defense is watching Z.
Full Jet Sweep breakdown

7 on 7 running plays

Sequencing runs with passes

A run play is strongest when it looks like something else in your playbook. Build your run game in pairs: one play that shows the defense a look, and a second play from the same look that goes the other way.

Surprise plays built off these runs live on our trick plays page. This page is the base; that one is the payoff.

Running plays by age

AgeRun plays that fit
6UCrossbuck (5v5), Double Back Dive (5v5), Sweep Right (5v5)
8UCrossbuck (5v5), Double Back Dive (5v5), Jet Sweep (5v5), Sweep Right (5v5)
10UCounter (7v7), Crossbuck (5v5), Double Back Dive (5v5), Draw (7v7), Jet Sweep (5v5), Sweep Right (5v5)
12UCounter (7v7), Draw (7v7), Jet Sweep (5v5)
14UCounter (7v7), Draw (7v7)

At 6U, stick to one handoff and one fake. From 10U up, add a run that looks like a pass, like Draw, so the rusher cannot simply sprint at the QB every play.

Running play questions

Can you run the ball in flag football?

Yes. Under NFL FLAG style rules the QB cannot run past the line, but the QB can hand off or pitch to any teammate behind the line, and that player can run. Runs are not allowed when the ball is snapped inside a no-run zone.

What is the best running play for young kids?

A simple handoff like Double Back, then Crossbuck from the same look once the handoff is clean. Both keep the ball behind the QB, where young players are least likely to drop it.

How do you run the ball without blockers?

With width, speed and fakes. Receivers run their defenders away from the play, and a fake handoff moves defenders the wrong way for a step. That step is all a runner needs.

How often should a flag football team run the ball?

Often enough that the defense has to respect it. If you never run, the rusher can go straight at your QB and the defense can drop everyone into coverage. Keep track of what works in each game and adjust.

Next: pick the formation your runs start from, see how flag football defenses line up against the run, or print your plays as wristband cards.