Flag Coach Plays

Flag Football Drills for Practice

New to coaching? Start with how to coach flag football, then pick drills here.

15 free youth flag football drills with diagrams, setup, coaching points and easier or harder versions, sorted by skill and by age. Each one works with the gear most coaches already have: flag belts, cones and a few footballs. No sign-up, nothing to download. Want them in order? Every drill is part of a ready-made practice plan.

By ageFlag pullingBall carryingPassingCatchingRoutesDefenseGames and conditioningStations

Best flag football drills by age

Not sure where to start? These are the drills we would run first with each age group, in roughly this order. Each age also has a full practice plan that puts them on a schedule.

6U Drills for 5 and 6 year olds

Keep every drill short, loud and moving. Kids this age learn by playing games, so the best 6U drills barely feel like drills.

  1. Sharks and Minnows Flag Game (8 min): The first drill to teach. Everyone runs, everyone pulls flags, and nobody waits in line.
  2. Cone Box 1-on-1 Flag Pull (8 min): A small box keeps the puller close, so even the youngest kids get real flag pulls.
  3. Handoff Exchange Drill (8 min): Most 6U offense is handoffs. A few minutes of this every week cuts fumbles.
  4. Handoff Relay Race (8 min): Handoff practice as a race. Use it at the end of practice when attention runs out.
  5. Diamond Hands Partner Catch (7 min): Close-range catching in pairs, so every kid gets dozens of catches.
  6. The Gauntlet (8 min): Run the two-puller version on a short lane for flag pulling and dodging in one drill.

6U Flag Football Practice Plan

8U Drills for 7 and 8 year olds

8U players can run real routes and take angles on defense. Add drills that teach where to be, not just how to move.

  1. Sideline Flag Pull Drill (10 min): Teaches the angle: get in front of the runner instead of chasing from behind.
  2. Cone Weave and Juke Drill (8 min): One move and go. Stops the spinning and dancing that loses flags.
  3. Route Tree on Cones (9 min): Cones show exactly where to cut, so routes come out at the same depth every time.
  4. Two-Line Passing Warm-Up (7 min): Every kid throws and catches every rep, which is how QBs are found at this age.
  5. Center-QB Snap Drill (7 min): Clean snaps before anything else, and the center practices catching too.
  6. The Gauntlet (8 min): Three pullers in a row gives every kid lots of pulls and lots of moves.

8U Flag Football Practice Plan

10U Drills for 9 and 10 year olds

10U is where defense gets organized and the QB starts reading one defender. Pick drills that match the plays and defense you run.

  1. 7-Yard Rusher Drill (8 min): A real rusher speeds up the QB and forces quick throws. Teach it before games start.
  2. Zone Drop and Break Drill (8 min): The first zone drill: get to the spot, eyes on the QB, break on the throw.
  3. Route Tree on Cones (9 min): Still the best route drill. Move the cut cones deeper as receivers get faster.
  4. Over-the-Shoulder Catch Drill (8 min): Deep passes start working at 10U. Most kids have never practiced this catch.
  5. QB Rollout Throw Drill (8 min): Gives the QB an answer when the rusher gets close.
  6. Handoff Relay Race (8 min): Keeps run plays clean late in practice, when legs are tired.

10U Flag Football Practice Plan

12U and up Drills for 11 to 14 year olds

Older players can handle longer, more game-like drills. Spend drill time on the throws and coverages that decide games.

  1. QB Rollout Throw Drill (8 min): Throwing on the move, to both sides, against a rusher.
  2. Over-the-Shoulder Catch Drill (8 min): Deep-ball timing between QB and receivers.
  3. Zone Drop and Break Drill (8 min): Zone spacing and breaking on the ball, for teams that play Cover 2 or Cover 3.
  4. 7-Yard Rusher Drill (8 min): Rush with a plan: go on the ball, take the straight path and get the hands up.
  5. Two-Line Passing Warm-Up (7 min): Back the lines up to 12 yards and throw on the run as a sharp warm-up.
  6. Route Tree on Cones (9 min): Run full-speed routes at game depth before the team install.

12U Flag Football Practice Plan

All 15 flag football drills at a glance

Flag pulling drills

ADCone Box 1-on-1 Flag PullFlag pulling 8 minADSideline Flag Pull DrillFlag pulling 10 minABCDEFThe GauntletFlag pulling 8 min

Ball carrying drills

ADCone Weave and Juke DrillBall carrying 8 minQABCHandoff Exchange DrillBall carrying 8 min

Passing drills

CQCQCQCenter-QB Snap DrillPassing 7 minQAQB Rollout Throw DrillPassing 8 minABCXYZTwo-Line Passing Warm-UpPassing 7 min

Catching drills

AXBYCZDiamond Hands Partner CatchCatching 7 minAQOver-the-Shoulder Catch DrillCatching 8 min

Routes drills

ABCQRoute Tree on ConesRoutes 9 min

Defense drills

CQR7-Yard Rusher DrillDefense 8 minQLMRZone Drop and Break DrillDefense 8 min

Fun team games

ABCEXYZWHandoff Relay RaceGames and conditioning 8 minABCEFSTSharks and Minnows Flag GameGames and conditioning 8 min

How to run drills in stations

Stations are the fastest way to get more reps into a short practice. Instead of the whole team waiting in one line, split into small groups that each run a different drill at the same time, then rotate.

  1. Split into groups of 3 to 5. A team of 12 makes three groups of four. Mix fast and slow kids in each group.
  2. Set up every station before practice. Cones down, footballs out. Setting up during practice is where the time goes.
  3. Put one adult at each station. Give each parent helper the drill name and one coaching point to repeat. That is all they need.
  4. Run each station for 5 to 7 minutes. Blow the whistle, and every group moves to the next station in the same direction.
  5. Head coach floats. Walk between stations and help the one that looks stuck instead of running a station yourself.

A simple three-station rotation for younger teams: Cone Box 1-on-1 Flag Pull, Handoff Exchange and Diamond Hands Partner Catch. For older teams: Route Tree on Cones, the 7-Yard Rusher Drill and Zone Drop and Break. Three stations at 6 minutes each fill about 20 minutes, which leaves plenty of time for the team install and a scrimmage.

Only one helper? Run two stations: the helper runs a simple catching drill while you coach the drill that needs the most teaching.

How many drills should a practice have?

Three drills is right for a 60-minute practice, and two for a 45-minute one. Seven to ten minutes each is plenty. It is better to run the same drill every week and watch kids get good at it than to run a new drill every time. Pick one drill from each skill group, add two plays, and you have a practice. Or start with the first practice of the season plan, and use the 8-week season plan to decide which drills to add each week.

Choose a drill that addresses an observed problem

A dropped handoff calls for an exchange drill; a late pursuit angle calls for flag pulling. Pick one observable action to improve and keep that action in view during the reps. Fast movement and a loud game do not by themselves show whether players learned the intended skill.

Move from the drill into a team assignment

After a short station, use a play or defensive job that needs the same action. Route Tree on Cones leads into a timed passing concept, while Zone Drop leads into a coverage rep. The practice plans show how to leave room for both skill work and a scrimmage.

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