Flag Coach Plays

The flag football route tree

A route is the path a receiver runs. Every pass play on this site is built from the same small set of routes. Learn these, and any diagram tells you exactly what each kid does.

How to read these diagrams

The routes

Flat · Slant · Hitch · Curl · Out · In · Dig · Drag · Post · Corner · Go · Seam · Wheel · Snag · Swing · Slant-and-go

Hitch route diagram for flag footballCQZ

Hitch

5 yards

Five hard yards, stop, turn and face the QB. Good against a defender playing far back.

Used in: Smash, Scissors

Hitch in the glossary
Curl (hook) route diagram for flag footballCQZ

Curl (hook)

6 to 7 yards

Push to 6 or 7 yards like a deep route, then stop, turn toward the QB and come back a step.

Used in: Curl-Flat, Drive, Dagger

Curl in the glossary
In route diagram for flag footballCQZ

In

5 yards

Straight up, then cut flat toward the middle. Keep it flat, do not drift upfield.

Used in: Double In

In in the glossary
Drag (shallow cross) route diagram for flag footballCQY

Drag (shallow cross)

2 to 5 yards

Cross the field flat and shallow, and keep running after the catch. Two drags going opposite ways make Mesh.

Used in: Mesh, Drive

Drag in the glossary
Wheel route diagram for flag footballCQH

Wheel

Flat, then deep

Start out like a flat route, then turn and run straight up the sideline past the defender who jumped the flat.

Used in: Post Wheel

Wheel in the glossary
Snag (sit) route diagram for flag footballCQY

Snag (sit)

5 yards

Run 5 yards, slide inside into open space and stop, facing the QB. Sitting still is the whole route.

Used in: Snag

Snag in the glossary
Swing route diagram for flag footballCQR

Swing

Backfield to 1 yard beyond the line

Curve out of the backfield toward the sideline, then get beyond the line before catching a forward pass under NFL FLAG rules. This drawing ends 1 yard beyond the line; a backward transfer follows different rules.

Used in: Four Verticals, Dagger

Swing in the glossary
Slant-and-go (double move) route diagram for flag footballCQZ

Slant-and-go (double move)

Fake short, then deep

Sell a slant for three hard steps, then plant and run deep. Only works after the defense has seen the real slant.

Used in: Slant and Go

Slant-and-go in the glossary

Teaching routes to kids

Next: learn the rest of the words in the flag football glossary, or how to call plays so the kids know which route to run.

Separate the route name from the play name

A route describes one receiver's movement. A play combines several routes with a formation and a quarterback decision. Teach the slant, out and curl as individual movements before adding a concept such as Curl-Flat. Keep the same word for the same movement across coaches and players.

Use landmarks your team can repeat

Start with cones at the chosen break points and remove them after several clear reps. Then add a reachable throw, followed by a controlled defender. Route depth depends on the concept and the passer's timing; a route tree is not a rule that every team must use the same distances. Route Tree on Cones gives a station setup.

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