Flag Coach Plays

Red Zone Flag Football Plays 3 plays with diagrams

Near the goal line the field gets short, deep routes run out of room and, in leagues with no-run zones, the play has to be a pass. These are the plays whose own notes name the red zone, the end zone or a no-run zone.

Quick list: Smash (5v5), Stick (5v5), Post Wheel (7v7).

The no-run zone rule

These are NFL FLAG rules. Other leagues set their own, so check yours.

Our pages for Double Back Dive and Jet Sweep say to keep those runs out of a no-run zone.

XCQYZSmashPass Twins Right

Smash (5 on 5)

When to call it: Against zone defenses with a cornerback who plays short, and in the red zone.

The outside receiver runs a 5-yard hitch while the inside receiver runs a corner route over the top. The cornerback can either sit on the hitch or run with the corner, not both.

CQHYXStickPass Twins Right

Stick (5 on 5)

When to call it: Call it when the defense plays soft underneath or you need a quick, short throw well inside the 7-second clock. It is also a good call in a no-run zone when you need a safe completion.

Y runs a 5-yard stick and sits, turning slightly outside, while H runs to the flat on the same side and X clears deep. The one flat defender cannot cover both the stick and the flat, so the QB reads that defender and throws to the open receiver.

XYCHZQRPost Wheel7v7 Pass Doubles Gun

Post Wheel (7 on 7)

When to call it: Against man-to-man coverage, and near the end zone when the defense plays tight underneath.

The outside receiver runs a post toward the middle while the slot runs toward the flat and turns up the sideline on a wheel. The quarterback reads the wheel, post and short center outlet without forcing the deep throw.

Coaching the red zone call

Plays for other situations

Put your situation calls on one card: print them as a wristband playbook.