Flag Coach Plays

Flag Football Trick Plays 7 youth trick plays with diagrams

A good flag football trick play is not magic. It is a play the defense has already seen, run with one change at the end. Below are 7 trick and misdirection plays from our free playbook, each with a diagram, the play it copies, the age it fits and the one exchange you have to practice. No sign-up, and every play can go on a printable wristband card.

RouteBall carrierFake / decoy

The three rules of a trick play

  1. Set it up. Every trick here copies a normal play. Run the normal play first, then call the trick off the same look.
  2. Practice the exchange every week. Trick plays fail at the handoff or the second throw far more often than downfield.
  3. Call it once. The second time, the defense is ready. Save the rest for next week.

Handoff tricks (good from 6U and 8U)

These use fakes and handoffs behind the line. Nobody throws, so they work for teams that cannot pass well yet.

Double Back Dive flag football trick play diagram (5v5, Split Backs)CQHRZ

Double Back Dive

5v5 Run Split Backs

What it fakes
Nothing yet, and that is the point. The right back runs to the flat as a decoy while the left back runs the ball just outside the center.
Set it up with
This is the setup play. Run it until the defense crowds the left back, then call Crossbuck from the same look.
Age fit
The best first handoff play for 6U. One exchange, one direction, no read. Listed for 6U · 8U · 10U.
Defense it beats
Defenses that wait deep and give up short yards. It is a short-yardage play, not a home run.
Practice first
The QB-to-back handoff at full speed. Snap, turn, ball in the belly.
Full Double Back Dive breakdown
Crossbuck flag football trick play diagram (5v5, Split Backs)XCQHR

Crossbuck

5v5 Run Split Backs

What it fakes
A handoff to the first back. The QB pushes the ball toward H, pulls it back and gives it to R running the other way.
Set it up with
Double Back Dive. It starts from the same two-back look, so the defense has already seen the first back get the ball.
Age fit
6U and up. The kids only need to cross without bumping into each other. Listed for 6U · 8U · 10U.
Defense it beats
Defenders who chase the first body they see. Against a 1-3-1 zone the middle defender often bites on the fake and the edge opens.
Practice first
The fake itself. H has to sell it by bending over with arms closed as if holding the ball, and keep running.
Full Crossbuck breakdown
Reverse flag football trick play diagram (5v5, Slot Right)XCQHZ

Reverse

5v5 Trick play Slot Right

What it fakes
A sweep to the right. H takes the first handoff running right, and the whole defense flows that way before Z takes the ball back to the left.
Set it up with
Sweep Right. Run the sweep right once or twice first so the defense learns to race to that sideline.
Age fit
8U is the sweet spot. It can work at 6U, but only if you practice the second handoff every week. Listed for 6U · 8U · 10U.
Defense it beats
Fast, aggressive defenses that all chase the ball, especially a zone where the backside defender leaves their area to help on the sweep. Against man-to-man it is weaker, because the defender covering Z can follow Z across the field.
Practice first
The second handoff between H and Z. Walk it, jog it, then run it. Most reverses fail at that exchange, not downfield.
Full Reverse breakdown
Fake Reverse flag football trick play diagram (5v5, Spread, Back Left)XCQHZ

Fake Reverse

5v5 Trick play Spread, Back Left

What it fakes
The reverse. A receiver comes around behind the play as if to take the ball back the other way, but the first runner keeps it and keeps going.
Set it up with
Reverse. It only works after the defense has seen the reverse and started turning back to stop it.
Age fit
8U and up. It needs a team that already runs the reverse cleanly. Listed for 8U · 10U · 12U.
Defense it beats
A defense that has learned to stay home on the backside. When a backside defender turns to chase the fake, the original side opens up again.
Practice first
The pass-by. The receiver and the runner get close enough to look like a handoff, with the ball kept on the far hip.
Full Fake Reverse breakdown

Pass tricks (10U and up)

These fool the defense with where the ball is thrown from or where the receivers go. They need a player who can throw on time.

Double Pass flag football trick play diagram (5v5, Twins Right)X2C3QY1Z

Double Pass

5v5 Trick play Twins Right

What it fakes
A quick throw to a receiver standing behind the line. The defense comes up to pull that flag, then the receiver throws downfield.
Set it up with
A quick short throw to the same receiver earlier in the game, so the defense jumps it the next time.
Age fit
10U and up. The second passer has to throw accurately after catching the ball. Listed for 10U · 12U · 14U.
Defense it beats
Defenders who jump short throws and a deep defender who creeps up to help.
Practice first
The first throw. It must clearly go backward, not flat or forward, so it is not called the forward pass, and the receiver catches it behind the line of scrimmage.
Full Double Pass breakdown
Halfback Pass flag football trick play diagram (7v7, Pistol Slot Right)XYCHZQR

Halfback Pass

7v7 Trick play Pistol Slot Right

What it fakes
An outside run to the right. R takes the handoff toward the sideline, the defense comes up for the flag, then R stops behind the line and throws deep.
Set it up with
Outside runs to the right. In our 7 on 7 set, Counter and Draw get the defense thinking run first.
Age fit
10U and up. The back has to stop, set their feet and throw, which younger players rarely do on time. Listed for 10U · 12U · 14U.
Defense it beats
Defenses that bring their safeties up fast to stop the run. In Cover 0 man-to-man the defender on Z often watches the ball instead of the receiver.
Practice first
The stop and throw. R must throw from behind the line of scrimmage, so mark the line with a cone and practice stopping short of it.
Full Halfback Pass breakdown
Scissors flag football trick play diagram (7v7, Doubles Gun)X2Y1C3HZQR

Scissors

7v7 Pass Doubles Gun

What it fakes
Where each receiver is going. The outside receiver runs a post and the slot runs a corner, so the two routes cross and defenders who switch late lose their receiver.
Set it up with
Four Verticals. Once the safety respects straight vertical routes, the crossing routes break away from where the safety is looking.
Age fit
12U and up. It is a timing pass that needs a QB who can read one deep defender. Listed for 12U · 14U.
Defense it beats
A single deep safety and man-to-man coverage where defenders get tangled at the crossing point. Our defense pages list it against: Cover 2 Zone (7v7), Man-to-Man (Cover 0) (7v7).
Practice first
The depth of the cross. Both receivers should cross at the same spot every time so they do not run into each other.
Full Scissors breakdown

When to call a trick play

Call a trick play when the defense is reacting to what it expects, not reading what it sees. The signs are easy to spot from the sideline: every defender takes off toward the ball at the handoff, the backside defender leaves their area to chase, or the deep defender creeps up because you have not thrown deep all game.

How many trick plays per game?

One or two. A trick play gets its value from surprise, and each time you run it the surprise shrinks. For a whole season, most youth teams do well with two or three trick plays in the book: one handoff trick for every age, plus one pass trick once you have a player who can throw on the move. If a trick play fails in practice more than it works, cut it. A fumbled reverse costs more than it earns.

Why misdirection works without blocking

In tackle football, a trick play still needs blockers. In flag football nobody blocks, so the only way to get a runner free is to put the defenders in the wrong place before the runner gets there. Misdirection does exactly that.

Trick play questions

How many trick plays should a youth flag football team have?

Two or three is plenty for a season, and one is enough for 6U. A trick play you have repped every week beats three you walked through once.

What is the easiest flag football trick play for young kids?

Crossbuck. It is one fake and one handoff, both behind the quarterback, and it starts from the same look as a plain handoff play. Teach Double Back first, then Crossbuck.

Are trick plays legal in flag football?

Most are. NFL FLAG rules allow direct handoffs and backward pitches and passes behind the line of scrimmage, but not past it, and one forward pass that is caught beyond the line. Leagues write their own versions, so check yours before you install a double pass or halfback pass.

When should I call a trick play?

After the play it copies has worked at least once or twice, so the defense is reacting to what it expects. Many coaches save one for right after a big gain, when the defense is flying to the ball.

Can you run a trick play in the no-run zone?

Only if it ends in a forward pass. A reverse or crossbuck is a run and is not allowed when the ball is snapped inside a no-run zone under NFL FLAG style rules. A halfback pass should be fine as long as the forward pass is thrown, but check how your league enforces the zone.

Keep building the playbook

A trick play needs a base play to copy. See our flag football running plays for the runs that set up the reverse and crossbuck, the formations guide for the looks these plays start from, and the defense guide to learn what a defense that stays home looks like.