Flag Coach Plays

6 on 6 Flag Football Plays

6 on 6 flag football sits between the 5 on 5 game and 7 on 7. The sixth player is usually either a fourth receiver or a running back behind the QB, and which one you choose changes what your plays can do. There is no single 6 on 6 rulebook, and leagues set their own field size and rusher rules. So instead of a separate playbook, this page shows five of our 5 on 5 plays redrawn for six players, what the sixth player changes in each, and a link to the full coaching page for the play.

Coaching tips for 6 on 6

Curl-Flat (6 on 6, Doubles)

Curl-Flat 6 on 6 flag football play diagram, DoublesXYC3H2Z1Q
RouteBall carrier1 QB read order

What the sixth player changes

In 5 on 5 you get Curl-Flat on one side. With a sixth player you line up two receivers on each side and run it both ways, so the QB can pick the side with the better matchup before the snap.

  • Before the snap, the QB picks a side, usually the one with fewer defenders nearby. After the snap, the QB reads that side's flat defender: if that defender runs to the flat, throw the curl; if that defender sits on the curl, throw the flat.
  • C still sits at 5 yards in the middle. With four receivers out wide, C is often the easiest throw on the field.
  • Keep the curls at 6 or 7 yards. Deeper curls take too long for a young QB against a rusher.

Full Curl-Flat coaching points (5 on 5)

Mesh (6 on 6, Doubles)

Mesh 6 on 6 flag football play diagram, DoublesXY1C3H2ZQ
RouteBall carrier1 QB read order

What the sixth player changes

The sixth player lets both outside receivers run straight deep. Their defenders go with them, so the two crossers (Y and H) get the whole middle of the field to themselves, and C sits behind the crossers as the safe throw.

  • Y goes under at about 4 yards and H goes over at about 6. Same rule as 5 on 5: decide who goes under in practice.
  • X and Z must run full speed deep even though they rarely get the ball. If they jog, their defenders stay in the middle and clog the mesh.
  • Against zone, the crossers stop in the first open spot and face the QB.

Full Mesh coaching points (5 on 5)

Flood (6 on 6, Trips Right)

Flood 6 on 6 flag football play diagram, Trips RightXCY3H2Z1Q
RouteBall carrier1 QB read order

What the sixth player changes

In 5 on 5, the center has to sprint all the way to the flat to make the third level. With a sixth player you can line up three receivers on the right, so Y runs the flat from much closer and C stays in the middle as a check-down.

  • Read high to low on the right side: Z deep, then H on the out at 8 yards, then Y in the flat.
  • X runs a post from the left side. It keeps the safety from drifting over to the flood side.
  • If the rusher is fast, skip the deep read and start with H.

Full Flood coaching points (5 on 5)

Smash (6 on 6, Doubles)

Smash 6 on 6 flag football play diagram, DoublesXYC3H1Z2Q
RouteBall carrier1 QB read order

What the sixth player changes

With two receivers on each side you can run Smash both ways: a hitch outside and a corner route over it on the left and on the right. The QB picks a side by looking at the cornerbacks before the snap.

  • If the cornerback on a side is playing close to the line, throw the corner route over the top. If the cornerback is playing deep, throw the hitch.
  • The hitches stop at 5 yards and come back a step toward the QB, so the throw is short and on time.
  • C at 6 yards in the middle is the answer when both cornerbacks sit in the middle of the two routes.

Full Smash coaching points (5 on 5)

Sweep Right (6 on 6, Twins Right, Back Left)

Sweep Right 6 on 6 flag football play diagram, Twins Right, Back LeftXCQHYZ
RouteBall carrier1 QB read order

What the sixth player changes

The sixth player is a receiver on the far side. X runs a post from the left, which pulls the deep defender toward the middle and away from the sideline the sweep is heading for. Everything on the right side is the same as the 5 on 5 play.

  • H takes the handoff already moving at full speed and gets to the sideline before turning up.
  • Y and Z run their defenders deep and to the middle. They keep running until the whistle.
  • X sells the post like a real pass. A safety who sees X running free will stay in the middle.

Full Sweep Right coaching points (5 on 5)

Want to draw your own 6 on 6 play? The play designer has a 6 on 6 lineup, and you can print any play with the playbook builder.

Coaching a 5 on 5 team instead? See the 5 on 5 plays. Other formats: 7 on 7