Flag Coach Plays

How to call flag football plays

Knowing plays is half the job. The other half is getting the play to five kids in a few seconds, so everyone runs the same thing. Here is a simple system that works from 6U up.

Start with fewer plays than you think

Kids forget plays that do not get practiced every week. A good starting size:

Browse by age on the plays page, then keep only the ones your kids can run at full speed.

A fast huddle

  1. Players run to the coach (or the QB) and stand in a half circle facing in, so nobody has their back to the speaker.
  2. Call the play once, clearly: the name and, if you use it, the wristband number.
  3. Give one reminder, only if needed: "Y, remember 5 yards, then stop."
  4. Everyone claps once and breaks to the line.

Leagues run a play clock, so a huddle that drags leads to delay of game. Practice the huddle itself: call a play, break, line up, snap, all in a few seconds.

Play names kids can shout

A good play name is short, easy to hear over parents, and tells at least one kid what to do.

Wristband cards

A wristband card is the fastest way to call plays. Each player wears a clear-window band with a card that lists your plays by number. The coach calls a number, and every player reads the same play from their own wrist.

Signals from the sideline

Some leagues keep coaches off the field, so you need a way to call plays without a huddle. Options that work with kids:

Check your league rules first. NFL FLAG rules, for example, do not allow electronic communication between coaches and players.

Teach the QB to read one defender

Most of our pass plays tell the QB to watch one defender, not all five. Curl-Flat is the classic example. One flat defender is in charge of both the curl and the flat. The QB watches only that player after the snap:

Curl-Flat read: the flat defender drops toward the curl, so the QB throws the flatXY1CQZF
If the flat defender (F) drops back toward the curl, throw the flat to Y.
Curl-Flat read: the flat defender jumps the flat, so the QB throws the curlX1YCQZF
If the flat defender (F) jumps the flat, throw the curl to X.

That is the whole idea of a read: whatever the defender does, it is wrong. Start teaching it at 10U; at younger ages, give the QB one target and one backup.

Game-day calling tips