Flag Coach Plays

Slant and Go (5v5 flag football play)

Y sells a hard slant for three steps, then plants and runs upfield and back to the right sideline. The safety or corner who jumps the slant is left behind, and the QB throws the deep ball over the top. Works best once the defense has already seen and bitten on a real slant.

Slant and Go flag football play diagram (5v5, 2x1 Right)X2Y1Z3CQ
RouteBall carrierFake / decoy1 QB read order

When to call Slant and Go

Second or third time you run a slant concept. Call it when a defender is stepping in front of the slant route.

Who gets the ball

  1. Y on the double move. If the defender steps inside on the slant fake, throw it deep and let Y run under it.
  2. X on the 7-yard curl if the deep coverage stays back.
  3. Z on the shallow cross as the safe third option, drifting across the middle at 2-3 yards.

Coaching points

Common mistakes

What to call next

If the safety stops biting and stays deep, come back to the real slant to Y or run Mesh to attack the middle.

Plays that pair with Slant and Go

XCQYZMeshPass Spread Slot RightCQXYZBunch Slant-Flat-CornerPass Bunch RightXYCQZCurl-FlatPass Twins Left