Flag Coach Plays

Handoff Relay Race (youth flag football drill)

A team relay race where the football is the baton and every exchange has to be a real handoff. Kids race hard and cheer for their team, and they practice ball security and handoffs while tired, which is when fumbles happen in games.

Handoff drills get stale fast. This one turns the exchange into a team race, so kids repeat it a dozen times without noticing. Use it after the handoff exchange drill, once a clean exchange is repeatable at walking speed.

Handoff Relay Race diagramABCEXYZW
Ball carrierBall (snap, handoff or throw)Cone

Setup

Split the team into relay teams of 3 to 5 players. Each team lines up single file behind a start cone, with the start cones 14 yards apart. Put a turn cone about 12 yards upfield from each start cone. The first runner on each team holds a football.

How to run it

  1. On "Go!", the first runner on each team sprints to the turn cone with the ball tucked, goes around it and runs back.
  2. The next runner waits beside the start cone and makes a pocket for the ball: inside elbow up, outside hand low, palms facing each other.
  3. The returning runner slows down and places the ball into the pocket. No tossing and no pitching.
  4. The new runner squeezes the ball, tucks it and goes. The runner who just finished goes to the back of the line.
  5. A dropped ball means both players go back to the start cone and do the handoff again.
  6. The first team with everyone back and the ball in the last runner's hands wins. Race two or three times and mix up the teams.

Coaching points

Make the exchange count more than the race

Begin with a walking relay and require the receiver to control the football before leaving. Add running only after the exchange is clear. Keep each team in a separate lane with room to turn at the far cone. Avoid sending a player back into another group's handoff area just to keep the race moving.

Use a short reset instead of repeated restarts

Stop and rehearse a missed handoff with that pair, then return them to the relay. Repeatedly restarting the whole team creates waiting time for players who need more reps. If the exchange remains difficult, use Handoff Exchange without the race and bring the relay back later.

Common mistakes

Make it easier

  • Shorten the run to 8 yards for 6U.
  • Walk the handoffs in the first race so every kid gets the hand position right.

Make it harder

  • Add a second cone so runners weave, and switch the ball to the outside arm at each cone.
  • Put a flag puller at each turn cone who tries to pull the flag of any runner carrying the ball loose.
  • Runners must carry the ball in the outside arm the whole way or their team starts that leg over.

Related drills

ABCEFSTSharks and Minnows Flag GameGames and conditioning 8 minADCone Box 1-on-1 Flag PullFlag pulling 8 minADSideline Flag Pull DrillFlag pulling 10 min

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