Flag Coach Plays

14U Flag Football Practice Plan (60 minutes for 13 and 14 year olds)

A 60-minute practice plan for 13 and 14 year olds. The drills are shorter and faster, the install focuses on timing and reading coverage, and the scrimmage uses real game situations.

Goal for today

Run routes at exact depths on time, throw on the move against a rusher, rush and drop into zones with discipline, and install Spread Verticals, Flood and Smash.

The schedule

  1. 0:00

    Warm-upWarm-up5 min

    Player-led: the captains run a jog, lunges, skips and 3 sprints while coaches set up the drills.

  2. 0:05

    DrillRoute Tree on Cones7 min

    Full speed only. Take the cones away after the first round and check depths.

  3. 0:12

    DrillQB Rollout Throw Drill8 min

    Add a live rusher from 7 yards for the second half of the drill.

  4. 0:20

    Drill7-Yard Rusher Drill7 min

    Add a receiver so the rusher has to force a quick throw.

  5. 0:27

    DrillZone Drop and Break Drill7 min

    The QB uses pump fakes. Defenders who jump the fake stay in the drill until they don't.

  6. 0:34

    WaterWater break3 min

    Everyone drinks, even the kids who say they are not thirsty. Coaches set up the next station while they drink.

  7. 0:37

    Team installTeam install11 min

    Walk each concept once, then run it against the coverage it beats. Ask the QB to say out loud where the throw goes before the snap.

    Spread VerticalsFloodSmash

  8. 0:48

    ScrimmageTwo-minute drill9 min

    Offense gets the ball at midfield with 2 minutes on the clock and no timeouts. Defense rotates coverages. Run it twice, switching offense and defense.

  9. 0:57

    HuddleCool-down huddle3 min

    Captains lead the wrap-up. Coaches name the plays that make the game day wristband.

  10. 1:00

    Done

Short on time? The 45-minute version

14U players can warm up and run routes on their own, so most of the cut comes from the drills. Keep the two-minute drill. Here is exactly what to trim and the one block to cut when you only have 45 minutes.

Warm-up Warm-up54Captains lead a quick warm-up while coaches set up.
Drill Route Tree on Cones7CutCut the route drill. Receivers run routes on air during the install.
Drill QB Rollout Throw Drill86Rollout throws to both sides, fewer reps each.
Drill 7-Yard Rusher Drill75One rusher line instead of two.
Drill Zone Drop and Break Drill75Two rounds of Zone Drop.
Water Water break33Keep as is.
Team install Team install1110Walk each play once, then run it at full speed. If time runs short, finish Spread Verticals and Flood and save Smash.
Scrimmage Two-minute drill99Keep as is.
Huddle Cool-down huddle33Keep as is.
Total6045

What to say to the kids

  • "Route depth is a promise to your QB. Same depth every time."
  • "Rushers: hands up at 3 yards, never touch the QB."
  • "We are reading the deep defenders today. Where they go tells the QB where to throw."
  • At the end: "Captains, tell us one thing we fixed today and one thing we work on next time."

Drills in this practice

ABCQRoute Tree on ConesRoutes 9 minQAQB Rollout Throw DrillPassing 8 minCQR7-Yard Rusher DrillDefense 8 minQLMRZone Drop and Break DrillDefense 8 min

Plays to install

XYCQZSpread VerticalsPass SpreadXCQYZFloodPass Trips RightXCQYZSmashPass Twins Right

Game this week? Open these plays as big sideline cards with a playing time tracker in Game Day.

Planning the whole season? The 8-week season plan tells you which plays, drills and defense to add each week. Want to write your own? Print the blank practice plan template.

For players at home: want more football between practices? Football Bros is a free arcade football game that runs in the browser with no download or login. It's no substitute for reps, but it keeps kids thinking about passing, running and tackling.

More plans: First practice · 6U · 8U · 10U · 12U

Start each situational rep with the actual decision

State the down, distance and time before calling the play. Ask the quarterback which short option is available if the deep read stays covered. Let receivers explain whether the route reaches the line to gain. A completion short of the needed distance is different from executing the intended situation.

Keep the practice aligned with the team's format

The passing concepts listed here include 5v5 plays. A 7v7 or school team needs the correct number of assignments and its own rulebook before using them. Consult the 7v7 library for seven-player diagrams. Evaluate throwing range and timing directly rather than assuming them from the players' age.

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